Bowser is the game’s largest and heaviest character and plays just like you’d expect a heavyweight character to play. He has great strength and can take a beating, but he has two very bad flaws: he’s slow and he’s huge. This means that you’ll be getting hit a lot, and in Smash Bros. that’s never a good thing, no matter how much endurance your character has. Still, Bowser manages to make it work, because he’s actually a good character. He’s not that hard to use either; in fact, Bowser can make quick work of less experienced players who haven’t learned the fine Smash art of proper dodging, since his brute strength allows him to get a lot of early knockouts. Just be careful against anyone who is fast and strong, especially those with projectiles. Bowser really doesn’t have much of a defense against someone like Fox who can stay out of the way and spam projectiles and use hit-and-run tactics, so you’re just going to have to make every hit count against those opponents. I’d also like to mention, for absolutely no reason, that despite being a giant mutant turtle, Bowser in Smash Bros. reminds me of a little doggy, for some reason.
Bowser’s standard combo is one of his most important moves since it is his only quick clearing attack. It can still be punished more easily than most standard combos if you miss with the second hit, so you’ll find that using just the first hit is often a better strategy in quick close combat. You’ll have to practice to get the timing right, but once you master it you’ll be able to quickly use just the first hit over and over without accidentally initiating the second hit. Bowser’s running attack is a good launcher or surprise attack, but be careful since it has pretty poor recovery time. The certificate of the character should be under the knowledge of the players at the Lvl 30 League Account. Before the players wants to Buy Lvl 30 League Account, proper research should be conducted through the players. The charges of the account should be under the funds of the players.
Bowser’s tilts are all pretty slow and powerful. His forward tilt is a good hard hitting horizontal attack, and you can be angled diagonally which may come in handy considering Bowser’s massive size. His up tilt is going to be your main upward attack; it’s pretty quick (for Bowser), has good power, and a good area of effect. The down tilt has good range, but it lasts a long time for a single button press which can work to your disadvantage (the down tilt gets you two claw swipes with just one press of the button), since you will be punished if you miss.
Bowser’s smash attacks are all very powerful. The forward smash is extremely strong but you won’t be using it that much since it can be easily punished. However, if you see a good opportunity be sure to use it, since it is one of the best killing moves in the whole game. Bowser’s up smash is great for attacking people who are standing on platforms above you, and you can also try to use it on people you are quickly falling towards you. Be careful when using it against aerial drop attacks; the up smash has good priority, but then again, many aerial drop attacks have very good priority as well, so it will be a gamble as to which attack connects. Link’s down air, for example, can break through most anything. Bowser’s down smash is once of his best moves, especially since it is an excellent defense against players who dodge a lot in close combat. If anyone is in front of you and tries to roll behind you, immediately do a down smash. Because of Bowser’s size and the duration of the attack, it will connect basically every time.
Bowser’s specials are a mixed bag. His up special is very good. It can be used out of a shield which is always useful, and it is a great crowd clearing move. As a recovery move it is excellent for gaining horizontal distance, but you’ll notice that it gets very little vertical distance, so you should watch out for meteor smashes. Unfortunately, Bowser’s large size means it’s pretty easy to get hit by a meteor smash, and you may not be able to recover, even if you are fast enough to meteor cancel it.
Bowser’s fire breath is really only useful as an edge guarding tool, where it can screw up many player’s recover attempts pretty well. You could also try short jumping it as an offensive approaching technique, but a fast opponent could pretty easily punish you for it. It can, however, rack up good damage if you short jump it into someone and get a clean hit, especially against larger characters. Bowser’s down special is pretty bad. It could surprise a crowd that doesn’t see you coming, but otherwise most people will easily dodge it and counterattack.
Bowser’s side special is a very useful attack. It’s pretty safe to use and you can steer it left or right, meaning you can commit suicide with someone else in tow. Don’t go crazy though; you need to know when to do that. Basically, if you are at very high percentage and about to die, it can be a good idea to just grab someone and take him down with you. Also, if you are at least one stock ahead, you can use it to score cheap kills while staying in the lead, though this might make you rather unpopular. Be careful when using this move against foes with low damage, since they can get out of it or even take over the steering.
Bowser’s throws are pretty basic, and it doesn’t help that his side special is essentialy a better throw, and one that can be used in the air. His back throw is probably the most useful. The down and forward throws are kind of slow, but the up throw can be used to lead into Bowser’s excellent up air.
Bowser’s main aerial attack is his great forward air. It’s quick and strong, just what Bowser needs. Short jumping this move will get you can excellent tool to use in close combat, and you can use it to intercept opponents in the air very easily. Bowser’s neutral and down air attacks aren’t that great, but his up aerial is very good…. if you learn to use it. Because of the delay in how the move comes out, it can be tricky at first to connect with this move (play a level 9 CP Bowser and watch how it does it; also note how it uses its down smash to punish rollers like I mentioned before), but the sheer power of the attack makes it worth it. You can score a lot of early kills if you use this move correctly. Finally we have Bowser’s back air, which is great until you realize how much landing lag it has (the animation is pretty funny though). If you have to use this move, try not to land with it unless you’re definitely safe.
Bowser’s final smash transforms him into Giga Bowser from Melee. His attacks become more flashy and powerful, and it’s generally a good final smash, especially in free for alls. Try to maximize his spinning attacks, since you might have some trouble connecting with his other moves, especially against experienced players or small, fast characters.
That concludes the character guide for our favorite giant turtle dog. Remember to keep this tips in mind and remember that with Bowser you can’t afford to get punished, so make every hit count.